



| Knightsabers | Knights Errant | |
| Maneuver |
85%
|
75%
|
| Dexterity |
85%
|
75%
|
| Gunnery |
80%
|
70%
|
| Attack |
90%
|
80%
|
| Technology |
98%
|
98%
|
| Strength |
90%
|
80%
|
| Damage Levels |
14
|
14
|
| Weapon Hard Points |
3
|
3
|
| Armour Value |
90%
|
80%
|
| Unarmed Penetration |
45%
|
40%
|
| Unarmed Damage |
5
|
4
|
| Perks |
EMP Shielded Jump Jets Fusion-Proof |
| Flaws |
Difficult Access Pilot Damage Fragile Short Battery Life |
| Knightsabers | Knights Errant | |
| Built-in Armour | ||
| Armour Value | 90% | 80% |
| Damage Levels | 11 | 11 |
| Reliability | 98% | 98% |
| Quality | Amazing | Amazing |
Knightsaber Hardsuits
The Hardsuits worn by the Knightsabers, a vigilante group that operate out of Tokyo, are the most highly developed examples of personal powered armour ever seen, far surpassing efforts by the Japanese govenment, Genom and a number of European consortiums to construct similar hardware.
Records indicate that the weaponfit varies depending on the role each Knightsaber plays. Players may select 3 weapons from the list of Hardsuit weapons in the Knightsaber Weapons section. The player group, the Knights Errant, use the 1st generation Hardsuits in the second column below.