Normal Weapons

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Normal Weaponry

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Standard Weapons

If you aren't an AD Police Officer or a Knightsaber, you'll probably want something to defend yourself with, here is a list of the most common weapons available to buy today, although walking down the street holding an automatic rifle may cause more than a few eyebrows to be raised!

Weapon
Acc
Dam
Pen
Qual
Relia
Shots
Clip
Type Attributes
Knife
90
+2
+10%
N
90
N/A
N/A
Close Combat, Melee  
Nunchucks
75
+4
+10%
N
90
N/A
N/A

Close Combat, Melee

 
Sword
85
+5
+20%
N
90
N/A
N/A
Close Combat, Melee  
Chainsaw
70
6
50
N
90
N/A
N/A
Close Combat, Melee Powered Noisy
Mini Revolver
70
3
30
N
80
2
4
Projectile, Short Noisy
Mini Handgun
80
4
40
N
80
2
8
Projectile, Short Noisy
Combat Handgun
80
4
40
N
80
2
15
Projectile, Medium Noisy
Combat Revolver
80
5
40
N
80
2
6
Projectile, Medium Noisy
Magnum
80
6
50
N
70
1
6
Projectile, Medium Noisy
Sawn Off Shotgun
60
5
40
N
90
2
2
Short, Projectile Noisy

Pump Action Shotgun

65
5
40
N
90
1
1
Short, Projectile Noisy
Submachinegun
75
4
35
N
80
6
36
Medium, Projectile Noisy
Assault Rifle
75
4
35
N
80
5
25
Medium, Projectile Noisy
Machinegun
75
4
40
N
90
4
20
Medium, Projectile Noisy
.454 Magnum
75
7
60
N
80
2
10
Medium, Projectile Noisy, Kinetic Blowback, Increased Recoil
Member II
70
10
70
G
90
2
3
Medium, Ballistic Noisy, Kinetic Blowback, Increased Recoil
Earth Shaker
75
12
80
A
90
1
3
Short, Ballistic Noisy, Kinetic Blowback, Increased Recoil, Armour Piercing
Frag Grenades
*
7
50
N
*
1
*
*
Noisy, Blast
Blind Grenades
*
N/A
N/A
N/A
*
1
*
*
Target blind for D6 Rounds
Stun Grenades
*
N/A
N/A
N/A
*
1
*
*
Tough test or stunned for D6 Rounds
Heat Grenades
*
10
60
G
*
1
*
*
Noisy, Blast
Gas Grenades
*
N/A
N/A
N/A
*
1
*
*
Tough test or stunned for D6 Rounds

Obviously the ADP use many of the big guns that we do, so just in case you're here from the ADP we've got the full list here again ^_^

Weapon
Acc
Dam
Pen
Qual
Relia
Shots
Clip
Type Attributes
Machinegun
75
5
50
A
85
5
20
Medium, Projectile Noisy
Minigun
70
8
60
A
65
5
10
Medium, Projectile Noisy, Large
Vulcan Cannon
65
10
75
A
55
5
5
Long, Projectile Noisy, Large, Extra Recoil, Kinetic Blowback
Rockets
75
15
75
N
98
2
10
Medium, Ballistic Noisy, Blast, Extra Recoil, Kinetic Blowback
Heavy Rockets
75
20
80
N
98
N/A
N/A
Medium, Ballistic Noisy, Blast, Extra Recoil, Kinetic Blowback
Energy Beam
80
30
90
A
98
1
3
Extreme, Energy Armour Piercing, No Reload
Cannon
70
15
70
N
98
2
6
Long, Ballistic Noisy, Kinetic Blowback
Hand Cannon
70
17
70
N
98
2
6
Short, Ballistic Noisy, Kinetic Blowback
Railgun
85
20
90
A
98
1
5
Extreme, Projectile Noisy, Kinetic Blowback, Extra Recoil, Armour Piercing, Heavy, Large, Movement Restriction
Anti Tank Gun
75
25
98
A
85
1
5
Extreme, Ballistic Noisy, Kinetic Blowback, Extra Recoil, Armour Piercing, Heavy, Large, Movement Restriction, Blast

Anything listed with an * needs to be loaded into a Grenade Launcher.

Noisy: Use this, and people will know about it!

Extra Recoil: The weapon may recoil so badly that your aim is spoilt or you get knocked over. A successful Tough check keeps the weapon steady, a failure means you lose your aim, and a critical failure means you either drop the weapon or fall over.

Kinetic Blowback: The target is flung backwards by the force of the weapon's impact.

Movement Restriction: You need to stand still to fire.

Armour Piercing: The target's Armour Value is halved by the attack.

Blast: The weapon has an area of effect.