Trooper Weapons

K11

K12S

K12B

K17

K11 Jager

Pat Roader

ADP Motoroid

D Zero

Frontline Trooper Weaponry

 

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AD Police Standard Armaments

So let me guess, you've checked out all the cool Mecha I dug the data out for, but you haven't even had a look at the stuff you may need to use when you haven't got a large nasty suit of powered stuff close to hand ^_^

Well take a close look, you're going to need this stuff, but don't expect the chiefs to let you have this stuff easily!

Weapon
Acc
Dam
Pen
Qual
Relia
Shots
Clip
Type Attributes
M42 Machinegun
75
4
40
N
90
5
20
Medium, Projectile Noisy
12-Gauge Shotgun
65
5
40
N
90
2
6

Short, Projectile

Noisy, Extra Recoil
Stomach Railgun
75
7
60
N
80
3
3
Medium, Projectile Noisy, Extra Recoil, Kinetic Blowback
Assault Gun
50
*
*
N
90
1
1
Short, Ballistic
Homing Rocket Launcher
80*
10
70
N
80
1
1
Extreme, Ballistic Movement Restriction, Kinetic Blowback, Extra Recoil
50MM Cannon
80
10
80
G
90
1
1
Long, Projectile Movement Restriction, Kinetic Blowback, No Recoil
Gerlitch Rifle
75
15
90
G
60
3
30
Extreme, Projectile Movement Restriction, Kinetic Blowback, Extra Recoil

The Assault Gun is a grenade launcher, have a look in the standard weapons table to see what sort of grenades you can fire from it!

The Homing Rocket Launcher doesn't use your gunnery skills (or lack of them). Instead, you will always hit the target on a roll of 80% or under, provided the target doesn't successfully dodge.

Noisy: Use this, and people will know about it!

Extra Recoil: The weapon may recoil so badly that your aim is spoilt or you get knocked over. A successful Tough check keeps the weapon steady, a failure means you lose your aim, and a critical failure means you either drop the weapon or fall over.

Kinetic Blowback: The target is flung backwards by the force of the weapon's impact.

Movement Restriction: You need to stand still to fire.